![]() My version also had a 6-drill extension out the front and, although it worked well for quickly collecting ore for processing, it looked so wrong that I left it off this build. I continued to modify the ship, mostly just to get it airtight (by rotating the arc furnaces/basic refineries), and found that the new features worked really well. After considering different options, I found that I could reasonably attach six refineries to the hull, three to a side. Freighter wandering by, so I captured it and decided that it would serve well as a mobile refinery. I found a derelict SPRT ship, disabled the defenses, found the needed oxygen and hydrogen bottles, and started revising it to fix existing parts and add some refineries so I could expand operations. I was recently playing a new survival game, starting in space with nothing but my basic welder, hand drill, grinder, and guts. various interior and exterior lights for consistency with the original design 1 interior turret on the exterior (2 total) 6 advanced refineries with yield modules Relocated the programmable block, gravity generator, sensor, and sound block to optimize interior space. Rotated the basic refineries (arc furnaces) to be horizontal with the deck to allow the interior to be airtight affected interior lights were relocated. Note that I made no attempt to make the sensor, sound block, and timer blocks functional, but left them there for anyone to use. The ship's basic hull structure is unchanged, but has been revised somewhat from the existing design to add new features. Consistent with the original design, this build is completely vanilla (modless) and does not use DLC. ![]() Mobile Processing is a variant of the original R.U.S.T.
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